Gameplay and Rules

Note: everything subject to change, as we play-test and balance the game.

Note: many of the concepts are interconnected; by necessity, this document cannot introduce them in isolation, and each section may refer to concepts not yet explained (if you are reading in order).

Gameplay Objective

In MineWars, a number of players compete for ownership over cities and territory.

There are a number of cities in various locations on the map. Each player begins the game with one starting city.

A player must own at least one city at all times; otherwise is eliminated from the game. The objective of the game is to eliminate other players.

Game Over Condition

Lose

If a player loses the last city they own, they are out of the game. All territory they own becomes neutral. They may continue to spectate the game.

Win

If a player is the last one standing, they are the winner of the game.

Score

During the game, there can be a scoreboard allowing players to judge the progress through the game, based on their (and other players') stats.

The most important number is the "cities owned". It indicates the size of each player's empire.

There can be a mini-scoreboard on-screen at all times, showing the number of cities for each player in the match.

Additionally, players can bring up a detailed scoreboard, which provides more stats. Some example things we can include:

  • "Kills": number of times another player has stepped on a player's mine
  • "Deaths": number of times the player has stepped on another player's mine
  • "Captures": number of times the player has captured a city